![]() Inns can now only be generated once per expedition.Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily.Knight: no longer uses En Garde if on Death's Door.Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round.Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%.Minimum Deathblow RES has been reduced from 5% to 0% for monsters.Minimum Deathblow RES for Heroes has been raised from 5% to 33%.An issue preventing team names from working when they contained the Flagellant has been fixed.Cluster of Eyes: Evince skills now targets random heroes.Bifurcated Eye: Detect skills now targets random heroes.Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target.Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens.Reduced stress damage dealt in Jester's chapter 2 story.Removed Deathblow RES buff from Impervious Monsters.Slight increase to candle cost of later character cosmetics.Many quirk interactions have been added to Academic's Studies.It sounds like a pretty hefty add-on, so don’t expect it to come cheap. We still don’t know how much it’s going to cost, but it will add a new area (The Courtyard), the Flagellant, a new type of enemies, four new local bosses, a new wandering boss and much more. He’s going to be added to the game with the Crimson Court DLC, which is set to launch on June 19th. The developers have compared him to the Abomination, which only makes him more exciting, for us at least. Keeping him one foot in the grave all the time could pay off immensely. Finally, he get a lot of bonuses for being at death’s door, including 20% more damage done, 5 accuracy, 2 speed, and 20% resistance to bleed, stun, blight and debuff. As comfortable as one can get while playing this game, of course. There’s an interesting risk/reward dynamic to get comfortable with here. He can sacrifice his sanity to increase another’s, cause bleeding to himself in order to heal a teammate, take over others’ debuffs, drain life from enemies to heal himself, and more. ![]()
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